NeuroFit
While completing the Google UX Certificate I took on my first project alongside the certificate
To show what I learned I decided to create a AI workout generator app in Figma.

The Mission
The goal of NeuroFit is to provide a platform for users of all fitness levels and backgrounds to create custom workouts tailored to their abilities and needs. The goal is to improve the accessibility to high quality custom workouts.
The Solution
To accomplish the goal of creating high quality custom workouts I created a mockup for an AI-based app that would create custom workouts based on user information and the given prompt. Neurofit also has other complimentary features that would allow it to compete in the current fitness app market.


Scroll to the end for the interactive prototype
Research
Finding a high quality workout routine can be a time consuming and frustrating process
Athletes of all skill level and background can struggle to find a routine that works for them and that they enjoy. Through my secondary research I found some important pain points faced by many athletes.
​
-
Intimidation and Overwhelm: New users might feel overwhelmed by technical jargon or complex workouts.
-
Lack of Guidance: Beginners may struggle with understanding how to properly perform exercises based on demos alone, leading to potential injury.
-
Lack of Customization: Limited ability to tailor workouts to specific goals, such as strength training, endurance, or flexibility
-
Insufficient Challenge: Workouts generated may not be challenging or varied enough for experienced users.
-
Precision and Detail: Advanced users might seek detailed metrics and feedback on their performance that the site may not provide.

Paper Wireframes
Digital Wireframes

User Testing
To understand how user-friendly my initial wireframes were I conducted 5 interviews to gage whether the design was intuitive.
​​
Overall, all my interviewees found my wireframes intuitive and easy to use, so i decided to proceed with my design.
The First Protoype
Second Round of User Testing
After creating my wireframes with the knowledge that the user flow was simple and intuitive, I went ahead and produced the first prototype, as seen above.
After conducting some interviews as common theme among respondents was that the app could be made easier to use. This is what inspired the revisions made in my final prototype.
Complete Protoype
What I learned.
My main take-away from my first UX project, is that design is not a linear process.
When I took on the project alongside the certificate, everything was laid out in steps, however I quickly learned that I would have to skip some steps and come back to them later, and even revise some completed steps.
At first I was hesitant to do so, as I wanted to complete everything step by step but I realised that it is just part of the process.
​
Overall this project taught me many skills needed for real design projects, such as user research, wire-framing and prototyping and how to use figma, but I also learned how to overcome unexpected obstacles throughout this project.